PvZ: Difference between revisions
From Virtujoy Documentation
No edit summary |
m →Support |
||
| (12 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
== Plants == | == Plants == | ||
=== | === Unit === | ||
# Peashooter (3/1) | [] Attack a zombie. | # Peashooter (3/1) | [] Attack a zombie. | ||
# Split Pea (3/1) | [] Attack a plant, then attack a zombie for double the damage. | |||
# Fire Peashooter (3/?) | [MG] Attack a zombie for X damage, based on how many other Peas are on this lawn. | |||
# Repeater (3/1) | [MG] Attack a zombie twice. | # Repeater (3/1) | [MG] Attack a zombie twice. | ||
# Threepeater (4/1) | [MG, MG] Attack any 3 zombies. | |||
# Gatling Pea (3/1) | [MG, MG] Attack a zombie 4 times. | # Gatling Pea (3/1) | [MG, MG] Attack a zombie 4 times. | ||
# | # Captain Combustible (4) | [MG, MG] For the rest of your turn, Peas do double damage. | ||
# Cabbage-pult (3/1) | [ | # Snowdrop (2) | [] Freeze a zombie. | ||
# Melon-pult (3/2) | [ | # Snow Pea (3/1) | [SM] Attack and freeze a zombie. Unaffected by torch plants. | ||
# Winter Melon (3/2) | [ | # Hurrikale (3) [SM, SM] | Freeze any 3 zombies. | ||
# Winter Squash (3) | [SM] For the rest of your turn, any zombie frozen receives 3 damage. | |||
# Christmas Tree (4) | [SM, SM, SM, SM] Freeze all zombies. | |||
# Bloomerang (2/2) | [KA] Attack all zombies in a column, ignoring any Guard. | |||
# Cabbage-pult (3/X) | [KA] Attack a zombie for X damage, based on how many other Pults are on this lawn. Ignores any Guard. | |||
# Laser Bean (3/1) | [KA, KA] Attack all zombies in a row. | |||
# Melon-pult (3/2) | [KA, KA] Attack all zombies in a column, ignoring any Guard. | |||
# Winter Melon (3/2) | [KA, KA, SM] Attack all zombies in a column, ignoring any Guard. Freeze them as well. | |||
# Snapdragon (3/3) | [KA, KA, MG, MG] Attack all zombies in a 2x2 area, ignoring any Guard. | |||
# Cob Cannon (4/2) | [KA, KA, MG] Attack all zombies in a 2x2 area, ignoring any Guard. | |||
# Sunflower (2) | Passive: Add 1 die to your roll. | # Sunflower (2) | Passive: Add 1 die to your roll. | ||
# Twin Sunflower (2) | Passive: Add 2 | # Twin Sunflower (2) | Passive: Add 2 dice to your roll. | ||
# Marigold (2) | Passive: You can change the result of 1 die during your turn. | # Marigold (2) | Passive: You can change the result of 1 die during your turn. | ||
# Rainbow Marigold (3) | [SM] Next turn, the zombie player rolls with 1 less die. | |||
# Brainana (3) | [SM] Next turn, the zombie player may not reroll at all. | |||
# Lil' Buddy (2) | [] Heal a plant 1 HP. | # Lil' Buddy (2) | [] Heal a plant 1 HP. | ||
# Aloe (3) | [SO] Heal a plant 2 HP. | # Aloe (3) | [SO] Heal a plant 2 HP. | ||
# Aloesaurus ( | # Admiral Navy Bean (3) | [SO, SO] Heal all plants in a 2x2 area 2 HP. | ||
# | # Grizzly Pears (4) | [MG, SO] For the rest of your turn, any plant healed gets a bonus activation. | ||
# Aloesaurus (4) | [SO, SO, SO] Heal this and another plant to full. | |||
# Primal Peashooter (3/1) | [GU] Attack a zombie and move it to any tile. | |||
# The Great Zucchini (4) | [GU] Move 2 plants or 2 zombies, swapping them. | |||
# Leaf Blower (3) | [GU] Move a zombie or a plant to any tile. | |||
# Chomper (3) | [SO, GU, GU] Destroy a non-Gargantuar zombie. | |||
# Rafflesia (3) | [SO, SO, GU, GU] Destroy a zombie. | |||
# Tricarrotops (4) | [KA, GU] For the rest of your turn, any zombie moved receives 3 damage. | |||
# First-aid Wall-nut (4) | [SO, GU] For the rest of your turn, any plant moved is healed 3 HP. | |||
# Jumping Bean (3) | [MG, GU] For the rest of your turn, any plant moved gets a bonus activation. | |||
# Spyris (2) | Passive: All plant players may take a peek at the topmost card of the draw pile. | |||
# Weenie Beanie (2)| [SM] Draw a card. If it's a trick, its effect happens twice. | |||
# Lemon-aid (3) | [GU] Heal a Guard support 3 HP. | |||
# Zorrose (3/2) | [GU] Draw a card. If it's a Guard support, attack a zombie. | |||
=== Tricks === | === Tricks === | ||
Unless stated otherwise, a plant player cannot affect another player's plants using tricks. | |||
# Seedling | Take a peek at the top 3 cards of the draw pile; pick one. | |||
# Plant Food | Activate a plant. | |||
# Pair of Pears | Draw 2 cards. | |||
# Rejuvenate | Heal a plant 1 HP. | # Rejuvenate | Heal a plant 1 HP. | ||
# Heavenly Peach | Heal a plant 2 HP. | # Heavenly Peach | Heal a plant 2 HP. | ||
| Line 31: | Line 63: | ||
# Buddy System | Move 2 plants, swapping them. | # Buddy System | Move 2 plants, swapping them. | ||
# Banana Bomb | Do 2 damage to a zombie. | # Banana Bomb | Do 2 damage to a zombie. | ||
# Squash | Do 3 damage to a zombie. | |||
# Cherry Bomb | Do 2 damage to all zombies in a 2x2 area. | # Cherry Bomb | Do 2 damage to all zombies in a 2x2 area. | ||
# Lawnmower | Do 3 damage to all zombies in a column. | |||
# Jalapeno | Do 2 damage to all zombies in a row. | # Jalapeno | Do 2 damage to all zombies in a row. | ||
# Doom-shroom | Do 2 damage to all of a player's zombies. | # Doom-shroom | Do 2 damage to all of a player's zombies. | ||
| Line 39: | Line 73: | ||
# Ice-shroom | Freeze all of a player's zombies. | # Ice-shroom | Freeze all of a player's zombies. | ||
# Hypno-shroom | Take full control of the next zombie player's turn. | # Hypno-shroom | Take full control of the next zombie player's turn. | ||
# Stunion | Skip the next zombie player's turn. | |||
# Thyme Warp | Heal a damaged zombie and a plant to full. | # Thyme Warp | Heal a damaged zombie and a plant to full. | ||
# Goodie Bag | Heal a plant 3 HP, draw 2 cards, or do 3 damage to a zombie. | |||
=== | === Support === | ||
# Fertilizer | | # Baby Sunflowers | Add 1 die to your roll. | ||
# Wall-nut (4) | | # Marigold Sprout | You can change the result of 1 die during your turn. | ||
# Tall-nut (6) | | # Fertilizer | Supported plant's attack does 1 extra damage. | ||
# Endurian (3) | | # Coffee Bean | When supported plant is activated, it gets 1 bonus activation. | ||
# | # Weed Spreader | When supported plant is attacked by a zombie, do 2 damage to the attacker. | ||
# Torchwood (3) | | # Wall-nut (4) | Guard | ||
# | # Chest-nut (8) | Guard | When destroyed due to a zombie player, they draw a card. | ||
# OAK Fighter (3) | Guard | When destroyed due to a zombie player, they must destroy 1 of their own zombies. | |||
# Tall-nut (6) | Guard | |||
# Infi-nut (3) | Guard | When it's your turn again, heal this to full. | |||
# Endurian (3) | Guard | When attacked by a zombie, do 2 damage to the attacker. | |||
# Chard Guard (3) | Guard | When attacked by a zombie, this card's owner moves the attacker to any tile. | |||
# Garlic (4) | Guard | When attacked by a zombie, this card's owner moves the attacker to any tile. | |||
# Torchwood (3) | Guard | Supported plant's attack deals double damage if it's a Pea. | |||
# Umbrella Plant | Supported plant is unaffected by zombie tricks. | |||
# Potato Mine (1) | Guard | When destroyed by a zombie, do 3 damage to the attacker. | |||
# Explode-o-nut (4) | Guard | When destroyed by a zombie, do 3 damage to the attacker. | |||
Latest revision as of 04:50, 31 October 2025
Plants
Unit
- Peashooter (3/1) | [] Attack a zombie.
- Split Pea (3/1) | [] Attack a plant, then attack a zombie for double the damage.
- Fire Peashooter (3/?) | [MG] Attack a zombie for X damage, based on how many other Peas are on this lawn.
- Repeater (3/1) | [MG] Attack a zombie twice.
- Threepeater (4/1) | [MG, MG] Attack any 3 zombies.
- Gatling Pea (3/1) | [MG, MG] Attack a zombie 4 times.
- Captain Combustible (4) | [MG, MG] For the rest of your turn, Peas do double damage.
- Snowdrop (2) | [] Freeze a zombie.
- Snow Pea (3/1) | [SM] Attack and freeze a zombie. Unaffected by torch plants.
- Hurrikale (3) [SM, SM] | Freeze any 3 zombies.
- Winter Squash (3) | [SM] For the rest of your turn, any zombie frozen receives 3 damage.
- Christmas Tree (4) | [SM, SM, SM, SM] Freeze all zombies.
- Bloomerang (2/2) | [KA] Attack all zombies in a column, ignoring any Guard.
- Cabbage-pult (3/X) | [KA] Attack a zombie for X damage, based on how many other Pults are on this lawn. Ignores any Guard.
- Laser Bean (3/1) | [KA, KA] Attack all zombies in a row.
- Melon-pult (3/2) | [KA, KA] Attack all zombies in a column, ignoring any Guard.
- Winter Melon (3/2) | [KA, KA, SM] Attack all zombies in a column, ignoring any Guard. Freeze them as well.
- Snapdragon (3/3) | [KA, KA, MG, MG] Attack all zombies in a 2x2 area, ignoring any Guard.
- Cob Cannon (4/2) | [KA, KA, MG] Attack all zombies in a 2x2 area, ignoring any Guard.
- Sunflower (2) | Passive: Add 1 die to your roll.
- Twin Sunflower (2) | Passive: Add 2 dice to your roll.
- Marigold (2) | Passive: You can change the result of 1 die during your turn.
- Rainbow Marigold (3) | [SM] Next turn, the zombie player rolls with 1 less die.
- Brainana (3) | [SM] Next turn, the zombie player may not reroll at all.
- Lil' Buddy (2) | [] Heal a plant 1 HP.
- Aloe (3) | [SO] Heal a plant 2 HP.
- Admiral Navy Bean (3) | [SO, SO] Heal all plants in a 2x2 area 2 HP.
- Grizzly Pears (4) | [MG, SO] For the rest of your turn, any plant healed gets a bonus activation.
- Aloesaurus (4) | [SO, SO, SO] Heal this and another plant to full.
- Primal Peashooter (3/1) | [GU] Attack a zombie and move it to any tile.
- The Great Zucchini (4) | [GU] Move 2 plants or 2 zombies, swapping them.
- Leaf Blower (3) | [GU] Move a zombie or a plant to any tile.
- Chomper (3) | [SO, GU, GU] Destroy a non-Gargantuar zombie.
- Rafflesia (3) | [SO, SO, GU, GU] Destroy a zombie.
- Tricarrotops (4) | [KA, GU] For the rest of your turn, any zombie moved receives 3 damage.
- First-aid Wall-nut (4) | [SO, GU] For the rest of your turn, any plant moved is healed 3 HP.
- Jumping Bean (3) | [MG, GU] For the rest of your turn, any plant moved gets a bonus activation.
- Spyris (2) | Passive: All plant players may take a peek at the topmost card of the draw pile.
- Weenie Beanie (2)| [SM] Draw a card. If it's a trick, its effect happens twice.
- Lemon-aid (3) | [GU] Heal a Guard support 3 HP.
- Zorrose (3/2) | [GU] Draw a card. If it's a Guard support, attack a zombie.
Tricks
Unless stated otherwise, a plant player cannot affect another player's plants using tricks.
- Seedling | Take a peek at the top 3 cards of the draw pile; pick one.
- Plant Food | Activate a plant.
- Pair of Pears | Draw 2 cards.
- Rejuvenate | Heal a plant 1 HP.
- Heavenly Peach | Heal a plant 2 HP.
- Taco-for-two | Heal all plants in a 2x1 area 1 HP.
- Ketchup Mechanic | Heal all plants in a 2x1 area 2 HP.
- Astro Vera | Heal a plant to full.
- Intensive Carrot | Search the destroy pile for a plant; bring it back as yours with 2 HP.
- Sweet Potato | Move a zombie to any tile.
- Hot Date | Move a zombie to any tile. Do 2 damage to it.
- Banana Peel | Move 2 zombies, swapping them.
- Gardening Gloves | Move a plant to any tile.
- Getaway Drive | Move a plant to any tile. Heal it 2 HP.
- Buddy System | Move 2 plants, swapping them.
- Banana Bomb | Do 2 damage to a zombie.
- Squash | Do 3 damage to a zombie.
- Cherry Bomb | Do 2 damage to all zombies in a 2x2 area.
- Lawnmower | Do 3 damage to all zombies in a column.
- Jalapeno | Do 2 damage to all zombies in a row.
- Doom-shroom | Do 2 damage to all of a player's zombies.
- Iceberg Lettuce | Freeze a zombie.
- Jolly Holly | Freeze all zombies in a 2x2 area.
- Chilly Pepper | Freeze all zombies in a row.
- Ice-shroom | Freeze all of a player's zombies.
- Hypno-shroom | Take full control of the next zombie player's turn.
- Stunion | Skip the next zombie player's turn.
- Thyme Warp | Heal a damaged zombie and a plant to full.
- Goodie Bag | Heal a plant 3 HP, draw 2 cards, or do 3 damage to a zombie.
Support
- Baby Sunflowers | Add 1 die to your roll.
- Marigold Sprout | You can change the result of 1 die during your turn.
- Fertilizer | Supported plant's attack does 1 extra damage.
- Coffee Bean | When supported plant is activated, it gets 1 bonus activation.
- Weed Spreader | When supported plant is attacked by a zombie, do 2 damage to the attacker.
- Wall-nut (4) | Guard
- Chest-nut (8) | Guard | When destroyed due to a zombie player, they draw a card.
- OAK Fighter (3) | Guard | When destroyed due to a zombie player, they must destroy 1 of their own zombies.
- Tall-nut (6) | Guard
- Infi-nut (3) | Guard | When it's your turn again, heal this to full.
- Endurian (3) | Guard | When attacked by a zombie, do 2 damage to the attacker.
- Chard Guard (3) | Guard | When attacked by a zombie, this card's owner moves the attacker to any tile.
- Garlic (4) | Guard | When attacked by a zombie, this card's owner moves the attacker to any tile.
- Torchwood (3) | Guard | Supported plant's attack deals double damage if it's a Pea.
- Umbrella Plant | Supported plant is unaffected by zombie tricks.
- Potato Mine (1) | Guard | When destroyed by a zombie, do 3 damage to the attacker.
- Explode-o-nut (4) | Guard | When destroyed by a zombie, do 3 damage to the attacker.