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=== Tricks ===
=== Tricks ===
Unless stated otherwise, a plant player cannot affect another player's plants using tricks.
# Seedling | Take a peek at the top 3 cards of the draw pile; pick one.
# Seedling | Take a peek at the top 3 cards of the draw pile; pick one.
# Plant Food | Activate a plant.
# Pair of Pears | Draw 2 cards.
# Pair of Pears | Draw 2 cards.
# Rejuvenate | Heal a plant 1 HP.
# Rejuvenate | Heal a plant 1 HP.

Revision as of 11:09, 25 October 2025

Plants

Unit

  1. Peashooter (3/1) | [] Attack a zombie.
  2. Fire Peashooter (3/2) | [MG] Attack a zombie, ignoring any Guard. Unaffected by torch plants.
  3. Repeater (3/1) | [MG] Attack a zombie twice.
  4. Threepeater (4/1) | [MG, MG] Attack any 3 zombies.
  5. Gatling Pea (3/1) | [MG, MG] Attack a zombie 4 times.
  6. Captain Combustible (4) | [MG, MG] For the rest of your turn, Peas do double damage.
  7. Snowdrop (2) | [] Freeze a zombie.
  8. Snow Pea (3/1) | [SM] Attack and freeze a zombie. Unaffected by torch plants.
  9. Hurrikale (3) [SM, SM] | Freeze any 3 zombies.
  10. Winter Squash (3) | [SM] For the rest of your turn, any zombie frozen receives 3 damage.
  11. Christmas Tree (4) | [SM, SM, SM, SM] Freeze all zombies.
  12. Bloomerang (2/2) | [KA] Attack all zombies in a column, ignoring any Guard.
  13. Cabbage-pult (3/1) | [KA] Attack all zombies in a column, ignoring any Guard.
  14. Laser Bean (3/1) | [KA, KA] Attack all zombies in a row.
  15. Melon-pult (3/2) | [KA, KA] Attack all zombies in a column, ignoring any Guard.
  16. Winter Melon (3/2) | [KA, KA, SM] Attack all zombies in a column, ignoring any Guard. Freeze them as well.
  17. Snapdragon (3/3) | [KA, KA, MG, MG] Attack all zombies in a 2x2 area, ignoring any Guard.
  18. Cob Cannon (4/2) | [KA, KA, MG] Attack all zombies in a 2x2 area, ignoring any Guard.
  19. Sunflower (2) | Passive: Add 1 die to your roll.
  20. Twin Sunflower (2) | Passive: Add 2 dice to your roll.
  21. Marigold (2) | Passive: You can change the result of 1 die during your turn.
  22. Rainbow Marigold (3) | Passive: The zombie players roll with 1 less die.
  23. Lil' Buddy (2) | [] Heal a plant 1 HP.
  24. Aloe (3) | [SO] Heal a plant 2 HP.
  25. Admiral Navy Bean (3) | [SO, SO] Heal all plants in a 2x2 area 2 HP.
  26. Grizzly Pears (4) | [MG, SO] For the rest of your turn, any plant healed gets a bonus activation.
  27. Aloesaurus (4) | [SO, SO, SO] Heal this and another plant to full.
  28. Primal Peashooter (3/1) | [GU] Attack a zombie and move it to any tile.
  29. The Great Zucchini (4) | [GU] Move 2 plants or 2 zombies, swapping them.
  30. Leaf Blower (3) | [GU] Move a zombie or a plant to any tile.
  31. Chomper (3) | [SO, GU, GU] Destroy a non-Gargantuar zombie.
  32. Rafflesia (3) | [SO, SO, GU, GU] Destroy a zombie.
  33. Tricarrotops (4) | [KA, GU] For the rest of your turn, any zombie moved receives 3 damage.
  34. Pair of Pears (3) | [SO, GU] For the rest of your turn, any plant moved is healed 3 HP.
  35. Jumping Bean (3) | [MG, GU] For the rest of your turn, any plant moved gets a bonus activation.
  36. Spyris (2) | Passive: All plant players may take a peek at the topmost card of the draw pile.
  37. Weenie Beanie (2)| [SM] Draw a card.
  38. Lemon-aid (3) | [GU] Heal a Guard support 3 HP.

Tricks

Unless stated otherwise, a plant player cannot affect another player's plants using tricks.

  1. Seedling | Take a peek at the top 3 cards of the draw pile; pick one.
  2. Plant Food | Activate a plant.
  3. Pair of Pears | Draw 2 cards.
  4. Rejuvenate | Heal a plant 1 HP.
  5. Heavenly Peach | Heal a plant 2 HP.
  6. Taco-for-two | Heal all plants in a 2x1 area 1 HP.
  7. Ketchup Mechanic | Heal all plants in a 2x1 area 2 HP.
  8. Astro Vera | Heal a plant to full.
  9. Intensive Carrot | Search the destroy pile for a plant; bring it back as yours with 2 HP.
  10. Sweet Potato | Move a zombie to any tile.
  11. Hot Date | Move a zombie to any tile. Do 2 damage to it.
  12. Banana Peel | Move 2 zombies, swapping them.
  13. Gardening Gloves | Move a plant to any tile.
  14. Getaway Drive | Move a plant to any tile. Heal it 2 HP.
  15. Buddy System | Move 2 plants, swapping them.
  16. Banana Bomb | Do 2 damage to a zombie.
  17. Squash | Do 3 damage to a zombie.
  18. Cherry Bomb | Do 2 damage to all zombies in a 2x2 area.
  19. Lawnmower | Do 3 damage to all zombies in a column.
  20. Jalapeno | Do 2 damage to all zombies in a row.
  21. Doom-shroom | Do 2 damage to all of a player's zombies.
  22. Iceberg Lettuce | Freeze a zombie.
  23. Jolly Holly | Freeze all zombies in a 2x2 area.
  24. Chilly Pepper | Freeze all zombies in a row.
  25. Ice-shroom | Freeze all of a player's zombies.
  26. Hypno-shroom | Take full control of the next zombie player's turn.
  27. Stunion | Skip the next zombie player's turn.
  28. Thyme Warp | Heal a damaged zombie and a plant to full.
  29. Goodie Bag | Heal a plant 3 HP, draw 2 cards, or do 3 damage to a zombie.

Support

  1. Baby Sunflowers | Add 1 die to your roll.
  2. Marigold Sprout | You can change the result of 1 die during your turn.
  3. Fertilizer | Supported plant's attack does 1 extra damage.
  4. Coffee Bean | When supported plant is activated, it gets 1 bonus activation.
  5. Weed Spreader | When supported plant is attacked by a zombie, do 2 damage to the attacker.
  6. Guard-nut (4) | Guard
  7. Chest-nut (8) | Guard | When destroyed due to a zombie player, they draw a card.
  8. OAK Fighter (3) | Guard | When destroyed due to a zombie player, they must destroy 1 of their own zombies.
  9. Tall-nut (6) | Guard
  10. Infi-nut (3) | Guard | When it's your turn again, heal this to full.
  11. Endurian (3) | Guard | When attacked by a zombie, do 2 damage to the attacker.
  12. Chard Guard (3) | Guard | When attacked by a zombie, this place's owner moves the attacker to any tile.
  13. Garlic (4) | Guard | When attacked by a zombie, this place's owner moves the attacker to any tile.
  14. Torchwood (3) | Guard | Supported plant's attack deals double damage if it's a Pea.
  15. Umbrella Plant | Supported plant is unaffected by zombie tricks.
  16. Potato Mine (1) | Guard | When destroyed by a zombie, do 3 damage to the attacker.
  17. Explode-o-nut (4) | Guard | When destroyed by a zombie, do 3 damage to the attacker.